While the Scenarios are short and fair enough that this isn't a big deal, user-made levels can be very long and filled with hordes of enemies, possibly resulting in tedious exercises in trial-and-error. Dying forces you to restart the level, and there's no way to heal.The Brute: The Solitary Prisoner, the boss of the Prison level, although it's possible to make him friendly.Bullet Time: Activates whenever the player uses Berserk or Smite.Breakable Weapons: Most objects across a typical level's environment can be picked up and used as weapons, and will break after a determined amount of uses.Boring, but Practical: Running up to an enemy, kicking them to knock them over, and pummeling them until they get up (or running away if it's a large group) is a very reliable strategy.Blown Across the Room: Firearm kills often send enemies flying a dozen yards backwards, with splattery results if they impact a wall.Bloody Hilarious: You can smash people's heads into powder with (among other things) a ham leg, or play soccer with severed heads.Barbell Beating: The Prison scenario features barbells and dumbbells that can be used as weapons.However, it does no damage unless it causes them to hit a ceiling, fall off a tall ledge or into a death pit, and the survivors will aggro to you. Awesome, but Impractical: The Shockwave sends any enemies (except bosses) flying, making it powerful (and often hilarious) against large groups of enemies. ![]()
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